Last month I had the opportunity to join a panel at this year’s Digital Book World Conference & Expo that focused on “Gamifying” children’s reading experiences in digital. It’s a heated subject and one that has vocal proponents and opponents, each with valid opinions and questions. I shared the stage with a very smart group of executives from Penguin, Disney, and Nosy Crow that are in the trenches creating interactive storybook experiences that include light-to-medium gamification elements. It was a good conversation that probably warranted a longer session time, which is why I’ve extended it into this blog post.
Gamification and Children’s Publishing: Finding the Balance
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