Death to Boredom. Long Live Fun. Play for All.

Most of the games we create are built on the philosophy of easy to learn and difficult to master. When games are intuitive and ramp up in difficulty, players feel rewarded, play longer and more often. Goals, rewards and surprises can all help players stay engaged and advance through the game. Our target audience ranges from 18-month-olds to grandparents as one game definitely does not fit all. We strive to improve upon proven game mechanics and innovate to create entertaining experiences that leave lasting impressions. Adobe Flash Platform; AIR; 3D: Papervision, Unity; and Multiplayer: Smartfox and Electroserver are just a few of the technologies we use to build great games.