By Jeston Furqueron, Senior Developer I have designed games for about 20 years…some games were very big hits, others were decent, a lot were not so good, there were numerous bad ones, and [...]
By Anna Ho, Senior Strategist Earlier this month I went out to San Francisco to attend the 2017 Habit Summit, a behavioral design conference hosted by Nir Eyal, best-selling author of Hooked: How [...]
By Melissa Cliver, Sr. Strategist, Adam Michel, Creative Director, and Nick Pollock, Sr. UX Designer Inspiration and the tipping point. At Stanford’s Virtual Human Interaction Lab, a research [...]
By Anna Ho, Senior Strategist “Persuasive technologies”, a term coined by Stanford researcher, BJ Fogg, is used to broadly describe interactive technologies designed to shape user behavior [...]
By Clemente Miller, Sr. UX Designer Have you ever taken the time to read the terms & conditions for the updates to your favorite apps? I attempted once, but then quickly found myself falling [...]
By Kat Craig, Designer Take a look at your favorite website, app, or mobile game. Does it load quickly? Are those images nice and clear? Are they in the right place? They didn’t get there [...]
Last fall Smashing’s Senior UX Designer, Clemente Miller, spoke at Philadelphia’s Forge Conference on Motivational UX and its impact on successful and productive team dynamics. [...]
The state of digital is one of continuous evolution and accelerated implementation. From understanding the ecosystem that surrounds a product and how businesses adapt to new digital frontiers, to [...]
2017 is upon us and with a new year comes a renewed focus on the strategic direction for our business, our client partnerships, and how we approach the state of digital in the year ahead. We [...]